Nature et decouvertes - Board Game Code Names
The two Spymasters know the identity of the 25 Informants on the table, but their Agents see only their Code Name. The teams must then compete in ingenuity to be the first to make contact with all their Informants. To do this, the Spymasters give a single one-word clue that can designate several Code Names on the table. Their Agents then try to guess the Code Names of their color and avoid those of the other team. Be careful not to run into the Assassin! The first team to identify all its Informants wins the game